Technical Artist

New Today

OverviewTechnical Artist (Unity / VR) – Build Next-Gen VR ExperiencesUK (Remote)Rate 35 pounds an hour flexibleResponsibilitiesCreate high-impact VFX, shaders, textures, and meshes for immersive VR environmentsDefine and evolve environment and VFX pipelines, tools, and workflowsDevelop and optimize custom Unity tools for artists and designersWork hands-on with HLSL shaders, ensuring they are clean, scalable, and high-performingDrive visual quality while maintaining performance targets for VR/mobile platformsTroubleshoot and resolve technical, rendering, and performance bottlenecksCollaborate closely with a small, high-caliber team of artists and engineersQualifications5+ years’ experience with Unity (Unity3D)2+ years working as a Technical ArtistDeep understanding of rendering pipelines (Forward & Built-in)Proven experience in mobile/VR optimizationHands-on experience with:Animations, Timelines, Particle SystemsVFX Graph, Nested Prefabs, Material Property BlocksBonus Points If You HaveExperience with procedural workflows (Houdini, Substance, or similar DCC tools)Ability to create and optimize sprite sheets, textures, and mesh data pipelinesStrong problem-solving mindset with a passion for innovation in real-time graphicsWhat You’ll GetWork on visually stunning, globally recognized VR experiencesBe part of a growing, creative, and technically strong teamOpportunity to make a direct visual impact on shipped products #J-18808-Ljbffr
Location:
Greater London
Job Type:
FullTime

We found some similar jobs based on your search